

But my knowledge of the industry has been very helpful when it comes to setting expectations for content to come and how to handle critiscm effectively. WVM is really nothing but what I’m into and things I wanted to add. Q: I know that you had been paying attention to the industry before you started WVM, do you think that knowledge and research – if you will – was valuable?Ī: I wouldn’t say so. That’s a feeling that will never go away. Everytime I read an email that says I have a new patron I feel a deep feeling of excitement and joy. There really aren’t any words to explain how much it means to have that many people that have your back. I’m so thankful for where I am and the community that has surrounded me. I remember crying at almost every single milestone. As someone who expected everyone to hate their game it was such a shock to see all the support. I remember the day it was posted onto f95 for me I was really nervous and I was actually in my chair shaking reading some of the responses. After many nights of battling myself I finally posted the game on reddit and it’s just ballooned from there. I didn’t make it for anyone but myself and I knew it had some flaws. I heavily debated even sharing WVM in the first place. It was a ton to learn and I still learn a ton every single day and that won’t change anytime soon. It’s my first time writing a story, writing any code, making characters, making renders. Even early on, that had to be a surprise, tell us about that.Ī: Yeah, it was and still is an absolute surprise. Q: You came into the industry with WVM, and you have pretty much taken the adult gaming world by storm with it. I blew my paycheck on assets and that was money that I really didn’t have to blow back then. I downloaded it and fell in love with it. Which led to me searching and finding Daz3D. So one night I asked myself “How do they make these anyway?”. I’m a wholesome dude who loves to make people happy and my favorite games are ones where you do exactly that but they always had something missing too. I never enjoyed the stories about rather undesirable people and their road to sex via blackmail and magic. Games never fully scratched the itch I had. What was the spark that got you to create a VN, but mostly, a VN like WVM? It couldn’t have just been a single thought, you had to put planning into it.Ī: Like many others I found these visual novels and started to binge through them but there was something always missing for me. I have worked with Braindrop, and designed the brand and UI for his game. I am blessed by the fact that I can call Braindrop a friend.įull disclosure. It showed us that things could be done differently. WVM is a game that bucked all of the trends of Adult Game development.
